Embeddings in CUDA: A Practical How-To Guide
This guide provides a hands-on approach to implementing embedding layers using CUDA, making it easy to understand the underlying principles, master CUDA constructs, and apply them effectively in your own Micro-LLM (small-scale Large Language Model).
Step 1: Understanding Embeddings
What is an Embedding?
Embeddings represent words or tokens as dense vectors of numbers. Words that share meanings or contexts have vectors close to each other in a high-dimensional space.
Examples:
- "France" and "Paris" are geographically related, hence closer in vector space.
- "Dog" and "Cat" are similar because they’re both animals.
Why Use Embeddings?
- They capture semantic relationships effectively.
- Allow mathematical operations such as similarity calculations and analogies.
Step 2: How Are Embeddings Learned?
Embeddings are trained using Gradient Descent, an optimization method.
Simplified Gradient Descent Explanation
Imagine searching for the lowest valley in hilly terrain (optimal solution):
- Loss Function: Measures prediction errors.
- Gradient: Indicates adjustment directions.
- Learning Rate: Controls step sizes in updates.
Basic Training Steps:
- Initialize embeddings randomly.
- Predict outputs.
- Compute loss.
- Adjust embeddings to reduce loss.
- Iterate through dataset (epochs).
Step 3: Implementing Embeddings with CUDA
CUDA efficiently manages embedding lookups and updates through parallel GPU computation.
Key CUDA Concepts:
- Threads: Individual computation units.
- Blocks: Groups of threads.
- Grids: Groups of blocks.
Term | Description | Example |
---|---|---|
blockIdx | Index of the current block | Block #1 |
blockDim | Number of threads per block | 256 threads per block |
threadIdx | Index of the current thread within a block | Thread #42 in block #1 |
CUDA Kernel for Embedding Lookup:
1__global__ void embedding_lookup(float *embedding_matrix, int *token_ids, float *output, 2 int vocab_size, int embedding_dim, int seq_length) { 3 int token_idx = blockIdx.x * blockDim.x + threadIdx.x; 4 5 if (token_idx < seq_length) { 6 int token_id = token_ids[token_idx]; 7 for (int dim = 0; dim < embedding_dim; dim++) { 8 output[token_idx * embedding_dim + dim] = 9 embedding_matrix[token_id * embedding_dim + dim]; 10 } 11 } 12}
Step 4: Project Structure & CMake Setup
Your CUDA embedding project should look like this:
tiny_llm/
├── CMakeLists.txt
├── main.cpp
├── embedding.cu
└── tokenizer.h
Simple CMake Configuration:
1cmake_minimum_required(VERSION 3.15) 2project(tiny_llm CUDA CXX) 3 4set(CMAKE_CUDA_STANDARD 20) 5set(CMAKE_CXX_STANDARD 17) 6 7set(SOURCES main.cpp embedding.cu) 8 9add_executable(tiny_llm ${SOURCES}) 10target_include_directories(tiny_llm PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) 11 12set_target_properties(tiny_llm PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
Step 5: Tokenizer Implementation
A Tokenizer maps text to numerical token IDs based on a fixed vocabulary.
Basic Tokenizer Example:
This is ultra simplified just to get us started.
1std::unordered_map<std::string, int> vocab = { {"Hello", 1}, {"World", 2}, {"<UNK>", 0} }; 2 3int tokenize_word(const std::string &word) { 4 return vocab.count(word) ? vocab[word] : vocab["<UNK>"]; 5}
Step 6: CUDA Gradient Descent for Embeddings
Embedding updates using Gradient Descent:
CUDA Kernel for Embedding Updates:
1__global__ void update_embeddings(float *embedding_matrix, int *token_ids, float *gradients, 2 float learning_rate, int seq_length, int embedding_dim) { 3 int idx = blockIdx.x * blockDim.x + threadIdx.x; 4 int total_elements = seq_length * embedding_dim; 5 6 if (idx < total_elements) { 7 int token_idx = idx / embedding_dim; 8 int dim = idx % embedding_dim; 9 10 int token_id = token_ids[token_idx]; 11 int emb_idx = token_id * embedding_dim + dim; 12 embedding_matrix[emb_idx] -= learning_rate * gradients[idx]; 13 } 14}
Step 7: Optimal CUDA Threading
Why Use 256 Threads per Block?
- Matches CUDA’s warp size (32 threads per warp).
- Optimal balance between efficiency and resource utilization.
Thread Index Calculation:
1int idx = blockIdx.x * blockDim.x + threadIdx.x;
Step 8: Explaining Embeddings Simply
To explain embeddings simply:
Imagine words as cities on a map. Similar words like "Paris" and "London" are close. Embeddings are coordinates on this map, adjusted as the model learns from sentences.
Step 9: Testing & Next Steps
Recommended next actions:
- Implement tests in
main.cpp
. - Optimize CUDA kernels (using cuBLAS/cuDNN).
- Add Attention layers for a full Micro-LLM.
FAQs
-
Why update only used embeddings?
- Conserves computational resources.
-
Why smaller vocabulary and dimensions?
- Suits limited GPU memory on laptops.
-
Optimal threads per block?
- Typically 128-512; experiment based on GPU specifics.
Practical Recommendations
Parameter | Recommended value |
---|---|
Vocabulary size | 2000–5000 tokens |
Embedding dimensions | 32–128 (GPU dependent) |
Threads per block | 256 |
CUDA Architecture | Match GPU (e.g., sm_75 ) |
You're now equipped to build powerful and efficient embedding layers using CUDA. With these foundational skills, you're ready to take the next steps toward developing your own sophisticated Micro-LLM.